[DEMO] Web Entangled Prophecy (Movement/Combat Demo)
A downloadable game for Windows
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This is a demo for Movement and Combat for "Web Entangled Prophecy".
"Web Entangled Prophecy" is a 3d platformer and our first game. We are 2 brothers working on this game in our spare time.
Collect 6 key parts and defeat the boss. You can also find few secrets.
Demo should take around 45 min.
Hope you enjoy and let us know what you think in the comments!
Status | Prototype |
Platforms | Windows |
Author | Mrkarton |
Genre | Platformer |
Made with | Blender, Krita, LMMS, Unreal Engine |
Tags | 3D, 3D Platformer, Action-Adventure, Boss battle, demo, Indie, Low-poly, Pixel Art, Singleplayer, Third Person |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Subtitles |
Download
Download NowName your own price
Click download now to get access to the following files:
Web Entangled Prophecy.rar 260 MB
Development log
- Update 0.1.3May 06, 2024
- Check out my Youtube channelApr 27, 2024
- Update 0.1.2Apr 26, 2024
- Update 0.1.1Apr 19, 2024
Comments
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My greatest gripes with the game is the difficulty and specificity of the inputs and the weighty, floaty, and slowness of the movement.
The inputs feel very limited, like I have to catch them, and once I did, they felt delayed as well (which isn't bad in-of-itself, it just felt ill here).
Similarly, the character sometimes felt smooth, but more so it felt sluggish, that's about it.
The combat is fine and one of the parts that felt smoother, but I personally didn't like the grapple (no invisibility frames, and thus pointless without the very specific timing of the attack), and some of the enemies.
The tutorial was...also...very unhelpful.
Sure, it taught me the controls, but it didn't get me into them, and thus I had a hard time getting into the momentum of the game.
However!!!
I loved the style, the presentation, it's a game I want to like, but I (a very thick, bad-at-3D-platformers, dumbass) had a lot of trouble with the actual game.
I'll absolutely be following the game's development, since I'm hyped about where it's going and what it's going with, and for what its worth, I'll be playing newer updates to give more pointers if neccessary.
Good luck, Karton!
Thanks for the feedback, it means a lot.
I already made some adjustments to the movement that will be included in the next update:
-Jump reaches apex faster.
-Quick climbing ledges instead of just jumping up. (Only if there is a place to stand on)
(You can also just hold space as you grab it to immediately climb it)
-Dash can put you on top of a platform if you hit near the ledge.
When it comes to the grapple I'm still thinking, I was thinking either first attack from it dealing more damage or just a unique attack for it.
I personally find it useful to quickly close the gap to an enemy or a boss especially when stating it right at the end of the attack, but I will still think about it changing it a bit. I understand that it might feel like too much risk for to little reward.
If you have any more ideas I would love to hear them.